December 4, 2025
By the developers of Black Mesa, a fan-made remake of the original Half-Life, comes Rogue Point, a 4-player co-operative FPS that is equally invested in representing an old-fashioned style of shooters. Crowbar Collective has put a lot of effort into making a game that offers both enjoyable co-op play and strong replayability.
There is plenty to explore and unlock in Rogue Point, from 20+ weapons to 60+ cosmetic items — notably involving no microtransactions. Without a doubt, the gameplay is the main attraction, and from what has been previewed in the Rogue Point reveal trailer, this is definitely a game to be excited for.
Rogue Point hits just about every mark that you could ask for out of a co-operative FPS. It starts from the gunplay, which looks responsive and gives weight to every shot fired. The combat in Rogue Point isn’t overreliant on headshots. Wildly gunning down enemies is a totally valid strategy, as long as players can keep themselves out of the line of fire. Player enjoyment comes first, well before the more tactical side of the game.
Beyond the guns, Rogue Point also provides tactical items for players to take advantage of. Grenades are ever the trusty companion, but more specialized equipment like the camera seen in the trailer can provide greater utility depending on players’ plan of action. The 5 different MERX classes in Rogue Point all have their own unique playstyle, as well, so there is no shortage of diversity when it comes to tackling the game’s missions.
In lieu of having a defined set of missions or anything vaguely story-related, Rogue Point makes use of its Parametric Design System to get more use out of its four available locations. Each map is reshaped with every new mission to change how players approach them, figuratively and maybe even literally opening new doors.
Pre-game strategizing appears to be one element that Crowbar Collective really wants players to be at least vaguely attuned to. Rogue Point doesn’t need to be taken super seriously, but for those who might find extra satisfaction in some good planning, that option is there. It can help a lot with the inherent complexity of the average map layout.
Missions in Rogue Point can have multiple objectives, each with their own unique demands. Dealing with hostages is very different from having to defuse a bomb. This also helps keep the gameplay loop fresh. Rogue Point demands more than just good shooting, which is perfect for the co-op experience that it wants to be.